POST/COURSE | NAME | RESEARCH |
---|---|---|
Associate Professor | Makoto Fujisawa | Physics-based Simulations for Computer Graphics |
Doctor students | Wei Cui | Cosmological Simulation Using Particle Method |
Master students | Kohei Kurosu | Simulation of Snowfall Based on Position-based Method |
Kodai Nagaishi | Visual Simulation of Underwater Explosion | |
Masato Nishida | Simulation of Sound Propagation in Outdoor Scene | |
Undergraduate Students | Kim Juyoung | Representation of Bubbles in Shallow Water Simulation |
Reio Echigo | – | |
Toko Shimada | – | |
Kou Ebisawa | – |
Alumni
GRADUATED YEAR/DEGREE | NAME | RESEARCH | CAREER AFTER GRADUATED |
---|---|---|---|
2023/Master | Yuki Ogiwara | A Simulation for Multiphase Flows Based on Multilayer Shallow Water Equations | KOEI TECMO GAMES CO., LTD. |
Shota Kogawa | A Simulation of Shear Thickening Fluids Based on Friction Constraint | NTT DATA Japan Corporation | |
Daiki Saito | A Simulation of Cloth-liquid Interaction with Plastic Deformation | Sony Interactive Entertainment Inc. | |
Ryu Sasaki | Visual Simulation of Wood Combustion Considering Chemical Changes | SQUARE ENIX CO., LTD. | |
Ryu Suzuki | Crack Pattern Generation Using Voronoi Decomposition Based 3D CNN | Polyphony Digital Inc. | |
Kazuki Nanbata | Improved Visualization Method for Adaptive SPH Based Shallow Water Simulation | Akatsuki Inc. | |
2023/Bachelor | Shun Sasaguri | Surface Visualization for Particle-Based Shallow Water Simulation | T&S Ltd. |
2023/Doctor | Wang Xu | Particle-Based Simulation of Seepage Induced Destruction in Multi-Sized Soil Structures | AdvanceSoft Corporation |
2022/Master | Shoki Imai | A Control Method for Hair Simulation Based on Potential Method | Akatsuki Inc. |
Kazuki Matsuura | A System for Interactive Sound Synthesis Based on Tree Simulation | LINE Corporation | |
2022/Bachelor | Joe Griffiths Oba | A Time-Reversible Simulation of Solids Using Particles | Nintendo Co., Ltd. |
2021/Master | Kaito Ikehata | A Simulation for Coastal Landform Generation with Notch Phenomenon | Amutus Corporation |
Akari Yabana | Daytime Fireworks Simulation with Airflow | Yahoo Japan Corporation | |
Ryosuke Yamasaki | A Fluid Simulation Method with Viscosity Change Based on Gelatinization Phenomenon | Konami Digital Entertainment Co., Ltd. | |
2020/Master | Yumika Tashiro | Flame Simulation Based on Visual Parameters | IMAGICA Lab. Inc. |
Shun Nagatsu | Improved Real-time Liquid Sound Simulation Based on Statistics | チームラボ株式会社 | |
Yi Chen | Position Based Snow Simulation with Phase Change | ウィズコープ株式会社 | |
2019/Master | Yuji Demura | Hair Simulation Based on Internal Chemical Bonds | Nintendo Co., Ltd. |
Thanandon Imaromkul | Heart and Blood Flow Simulation Using Position Based Dynamics | OMNIS Inc. | |
2018/Master | Kazunori Tsuji | Fast Fractured Mesh Generation with Re-break Based on Clustered Shape Matching | Japan Assist Co.ltd |
Hiroki Watanabe | MultiIISPH: An Extended Implicit Incompressible SPH for Multi-fluid Flow | Weblio Inc. | |
2018/Bachelor | Kenta Suzuki | Liquid Control for Caustics Design | Institute of Advanced Media Arts and Sciences |
Yohei Tominaga | Modified Boundary Treatment for Power Particle Method | – | |
2017/Master | Tomohiro Sekiguchi | Simulation and Modeling of Aurora | Yahoo Japan Corporation |
2017/Bachelor | Hiroyuki Sasaki | Hybrid Fire Simulation Considering Combustion Process | Nintendo Co., Ltd. |
2016/Master | Kazuhiro Kumada | Visual Quality Improvement for Real-time Fracture Simulation | Nintendo Co., Ltd. |
Liu Yanhao | A Kite Simulation System Using Position-based Method | – | |
2016/Bachelor | Yuhei Kato | Coastal Landform Generation Using Particle Method | FUJI SOFT INCORPORATED |
Takanori Hirano | Visual Simulation of Tornado Considering Condensation Process of Water Vapor | DWANGO Co., Ltd. -> Cygames, Inc. | |
2015/Master | Tomoya Saida | Particle-based Elastoplastic Simulation with Slave Particles | SQUARE ENIX CO., LTD. |
Ryo Nakasone | Modified Stiffness Representation for Cluster-Based Elastic Body Simulation | FromSoftware, Inc. | |
2015/Bachelor | Tetsuya Kobayashi | Example-Based Hair Simulation | University of Tokyo |
Moe Sugai | Cloth Simulation Using Position Based Method with Ruck | coly, Inc. | |
2014/Master | Ken Taketani | Surface Extraction Method for Particle-based Simulation using Implicit Function Fitting | Cygames, Inc. |
2014/Bachelor | Takuya Nakada | Particle-based ShallowWater Simulation with Splashes and BreakingWaves | NHN hangame Corp. |
2013/Bachelor | Tatsuya Imai | Fluid-Solid Interaction Simulation Using Inter-Particle Potential Force | KOEI COMPUTER SYSTEM Co.,Ltd. |
Aiichiro Suezaki | Fast Simulation of Fluid with Splash and Bubbles using GPU | – |